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Environments

The three-environment model and how it lets you promote config safely from dev to production.

An environment is a named bucket of configuration inside a project. Variables, groups, permissions, addons, and servers all belong to exactly one environment.

Every Emrald project ships with three fixed environments:

SlugDefault nameRole
productionProductionThe live config players hit. The source of truth.
stagingStagingA pre-prod copy where you test changes before promoting them.
developmentDevelopmentYour sandbox. Break things freely.

You cannot add or delete environments — the set is fixed at project creation. You can only rename them and change their color.

The inheritance chain

Environments form a parent → child chain:

Production  ◀── Staging  ◀── Development
   (root)      (child)        (grandchild)
  • Production is the root — it has no parent and is the source of truth.
  • Staging inherits from Production — anything Staging doesn't override falls back to Production.
  • Development inherits from Staging — same idea, one level down.

This means you can experiment in Development, validate in Staging, then merge the changes back up to Production when ready. The reverse also works: if you want a hot-fix from Production reflected in Staging, you can merge it down.

What lives inside an environment

CategoryPer-env?Notes
VariablesYesOverrides on gamemode/addon-declared keys. See Environment variables.
GroupsYesIn-game player roles. Master + Default always exist. See Groups.
PermissionsYesIn-game capabilities granted to groups. See Permissions.
AddonsYesInstalled addons enabled in this env. Each env can run a different addon set.
ServersYesDedicated server instances. A server belongs to exactly one env.

From your project, click Environments in the left sidebar. You'll see the three environments laid out as cards with arrows showing the inheritance:

[ Production ]  ─── 4 changes ───►  [ Staging ]  ─── 1 change ───►  [ Development ]
   12 vars                              13 vars                          14 vars
   6 perms                              6 perms                          7 perms
   3 addons                             3 addons                         3 addons

The numbers between cards are the change counts — how many overrides differ from the parent. Click them to jump straight to the diff view. See Changes for the merge workflow.

Per-environment workspace

Click any environment card to open its detail view. You'll find five tabs at the top:

TabDefault forPurpose
ChangesStaging, DevelopmentDiff vs parent — what overrides this env carries
VariablesProductionThe config catalog with current overrides
PermissionsGroup → permission grants
GroupsIn-game player roles
AddonsInstalled addons (browser or manual)

Production opens on Variables by default (no Changes because it has no parent). Non-prod envs open on Changes so you immediately see what diverges from upstream.

Customizing names and colors

In the Environments tab, click the colored dot on any card to pick a new color (used for badges across the panel). To rename, click the env card → use the edit button next to its name on the detail page.

Renaming changes only the display name. The internal slug (production/staging/development) is immutable — external systems and game configs depend on it.

Next steps

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